About


Welcome, hi, good day, hello, what's up?! I'm the Sketchwhale!
I make games, talk about them, draw comics and post sketches.

Viser opslag med etiketten Kosmospin. Vis alle opslag
Viser opslag med etiketten Kosmospin. Vis alle opslag

lørdag den 4. december 2010

iOS gaming 2: Kosmospin Again

You can hardly say that I communte a lot, so it isn't there I get to experience my iOS games. Still, I do find the time.

Kosmospin's characters and world are growing on me. Sure the characters are stereotypes (french person, british military man and so on). But they're cute and lively. Acquinting them in the actual levels and not just the menus though would definitely make them more alive.

And now we're at it, could they please eat some of all those dang treats I rescued? It seems like they just like hogging them from Ufo.

"Why won't you eat them, damnit!"

The meat of Kosmospin, the quests (or levels as we'd normally say) is not of a huge amount, but the difficulty, which is quite engaging and rewarding does make it last a while. Some of the objectives though, are a little cheap (gather 1000 points...!).


Perhaps the various levels could use some balancing. Often the constant bombardement of Ufo makes completing a task neigh impossible and quite frustrating. In those cases, there's nothing to do but make for failure, since there's still no restart button. It ends of meaning that the possibility of completeing a level is based solely on which random balls (and amount of them) that Ufo ends up hurling at the planet.

I don't know if I'll have more to say about Kosmospin, but I might. If not, there are still plenty of good iOS games to discuss.

fredag den 3. december 2010

iOS gaming 1: Kosmospin


Seeing as I've always loved my mobile games and never had any issues with engaging in a story on a small screen, I do ever so hope that iOS gaming will eventually be more than cheap 5 minute thrills. Until then, Kosmospin falls neatly in-between the two.

The newest addition to my iOS games, is Kosmospin, by, if I'm not mistaken, Swedish developer Simogo (Simon + Gordon?).

Spin the planet to control Nod, the little character on the planet, to collect treats and deflect incoming balls from the menacing Ufo.

Lovely music and breathing visuals with a bit of written humour. I just hope they create a new icon. This one is just to plain to do the game justice.

Besides an endless mode, there are also a bunch of small objective based levels, with more to come.

Bounce various spheres back to Ufo
Importance

What is important about this game, is that Kosmospin, besides being a good game overall, is a very fine example of a touchscreen game. The little spin move that the game consists of, and the sliding-of-finger motion that the player performs is as natural and unintrusive as the core iOS systems normally are.

Before iOS gaming can become truly great, as few games do even today, a common understanding and acceptance of what works for input and play is needed. Kosmospin definitely has this and I hope Simogo's next game, on a yet unrevealed platform, will continue their touchscreen success.