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Welcome, hi, good day, hello, what's up?! I'm the Sketchwhale!
I make games, talk about them, draw comics and post sketches.

onsdag den 7. marts 2012

Infinity Blade: Dungeons

Sadly, there is not yet a clip from the iPad presentation. But for me, the most intereseting part, was IB: Dungeons. Because of the controls. They are simple: tap to move (Emissary of War was a decent iOS game with controls like that). But the scale that IB:D is made with, I hope, will inspire more designers.

I also like how dynamic the games camera movement was. Like Miyamoto and his team illustrated with Mario Galaxy, the player should not need to control the camera.

It would be nice if a slightly less extravagant version will run on my iPhone 4. We'll see.

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